CES 2017 VR, AR transfer to the implementation level

According to the latest survey by TrendForce's Takuya Industry Research Institute, VR and AR continue to attract global attention at CES 2017. Compared with 2016, the topical components are mostly. In 2017, manufacturers switched to the real level, from game applications to tourism. Work, logistics, drone video connection and other fields. Tuoba estimates that global VR equipment shipments will reach 5.1 million units in 2017 and are expected to climb to 8.2 million units in 2018.

Takuya Wearables Analyst Cai Zhuoyu said that the VR and AR issues at CES this year are not as good as 2016. The main reason is that the novelty has passed. The manufacturers have found that the actual recovery is limited, and only the relevant manufacturers and new ventures that have truly entered the industry. Vendors continue to introduce related products and applications, shifting VR and AR from topical to practical.

Cai Zhuoyu pointed out that AR applications have attracted more attention from manufacturers at this CES show than VR. For example, ODG with Qualcomm chips, Vuzix supported by Intel, and Epson and Kopin have all invested in the development of AR glasses and show more realities. Application service between. In the VR segment, although global manufacturers continue to invest in the development of VR equipment, the three leading manufacturers Sony, Oculus, and HTC are currently focusing on the update of accessories. The new generation of VR products will not be officially released until 2018, making this year's VR market. The heat is cooled.

Tuoba estimates that global VR equipment shipments will reach 5.1 million units in 2017 and are expected to increase to 8.2 million units by 2018. In 2017, PS VR shipments still lead, with an estimated shipment of 2.5 million units, while HTC and Oculus' VR equipment shipments will continue to grow, reaching 600,000 units and 1.2 million units respectively. Then it increased to 800,000 units.
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Cai Zhuoyu further said that in addition to the common VR game applications, this year's CES manufacturers also try to develop more VR, AR applications, including tourism, work, warehousing logistics management, drone video connection, etc., these areas will become the basis of industrial growth. Rather than many hardware products that seem to be similar to each vendor. Tuoba estimates that the output value of VR hardware and software will reach 3.4 billion US dollars in 2017. It is estimated that the output value of VR hardware and software will explode in 2020, which is 22.4 billion US dollars.

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Global Market Research Institute TrendForce will hold the "CES 2017 & Consumer Electronics" seminar at the National Taiwan University International Conference Center on January 20.

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