The market chasing VR+ education development also needs to strengthen the top-level design

The importance of education in the development of the country is self-evident. Combined with the popularity of virtual reality technology in recent years, the traditional education industry will undergo tremendous changes. The policies of the ministries and commissions of the country regarding the combination of VR and education have been continuously introduced. It can be seen that the state pays attention to new technologies such as VR. At present, there are many companies at home and abroad engaged in the development of VR education. VR+ education has also attracted more investor attention and educators' discussion.

Yang Wei, CEO of Beijing Microvision Cool Technology Co., Ltd., said that VR+ education needs to strengthen the government’s leadership and guide school-industry cooperation. The relevant social resources such as educational authorities, schools, teaching and research institutes, and educational VR companies should fully define their role orientation and play their respective organizational roles.

Inspire industry potential, VR+ education into blue ocean

The "13th Five-Year Plan" of China's "Education Informatization" clearly puts forward "the core philosophy and application-driven approach of adhering to the deep integration of information technology and education and teaching." As an important part of education informatization, VR education is strongly supported by the national policy level. Of the 200 billion yuan in government financial education funds, 35% of the government’s annual investment has been placed on education informatization. The potential of the VR education market can be said to be incalculable.

According to a report released by Goldman Sachs, the VR education market will reach 300 million U.S. dollars in 2020, and will reach 700 million U.S. dollars in 2025. In addition, Goldman Sachs believes that VR/AR equipment will be the first to enter the K12 (Basic Education Stage) market as an interactive tool.

In an interview with a reporter from China Enterprise News, Yang Wei said that in the future, VR technology will become a standard in the education market, and the market size will reach 300 million U.S. dollars in 2020. At present, there are about 190,000 elementary schools, more than 90,000 middle schools, and more than 10,000 universities across the country. Together with more than 9,000 vocational colleges, there are about 300,000 institutions, if each institution invests 50 in this area. Millions of VR hardware acquisition costs, which is the scale of the market of hundreds of billions of dollars, this does not include the training needs of the country's 300,000 social education institutions and countless companies.

For the VR education industry, there are many entry points. From school education to the training of talents in the VR industry, more and more companies are showing their talents in new areas of VR.

Han Congqing, president of HTC Vive China, once stated that “VR systems can do a lot in education, including letting children understand many difficulties.” “Some people may learn through sight, hearing, or touch, and VR can make people feel like they are In the process, these are not possible on the traditional media devices."

Microvision also developed the IES educational immersive education software system. Yang Wei said that micro-vision is to do the B-side market, K12 (refers to from kindergarten to the 12th grade, can also be used as a basic term for the basic education stage) education is the key, vocational education, college professional education, corporate training and application is also the company Currently covered areas, with the further deepening of the market, the future direction of the company may be more. Weishi Cool takes the lead in the industry as its advantage, linking high-quality resources of the government, industry, and enterprises, and constructing the VR education holographic circle with the attitude of openness, sharing, and common development, and promoting the process of domestic education informatization.

Seize opportunities for development and fill gaps in talent

The sustainable development of an industry will inevitably require the support of talents. For emerging industries such as VR+ education, it requires a lot of technology and continuous input from developers. The reporter learned that from the data of the current major recruitment platforms, the salary level of VR industry talent is generally higher than 20% of other similar industries, but the current VR industry professionals have reached a million gap.

Rui Yue, who plans to build a VR university program, once stated that “VR/AR is still a long way to go. There are still various problems. We need more people, especially developers to join in, improve the ecology, and accelerate development.”

The Enlightened Aga Academy is currently engaged in the training of talents in the VR industry, focusing on the lack of talent in the industry. Vice President of Enlighten Digital World and Dean of the Aga Academy of Qidi told reporters of the China Enterprise News that there are about a dozen companies currently engaged in VR industry talent training, including some traditional training industry companies. The training institutions do VR talent training has a big drawback, that is, is not familiar with the VR industry, the training of talent can not meet the actual needs of enterprises, and our talent training to analyze the real case of the enterprise, after training can directly to the enterprise employment .

Helping the market grow and designing the top layer as a catalyst

The development of VR+ education in China is still in its infancy, and the entire market needs a long-term cultivation process. This requires not only the efforts of enterprises, but also the policy support of the governments at all levels and education departments, as well as the high attention of schools, and catalyzing this. The rapid development of a market.

In using VR technology to advance education informatization construction, Yang Wei said that top-level design should be strengthened, such as the establishment of a “VR application construction working group” led by the education authority, promotion of VR education construction work, effective leadership in party organizations, governments, and education committees. Next, mobilize the enthusiasm of all parties to make the work organized, targeted, planned, and effective.

Yang Wei suggested that educationalally developed regions could take the lead in creating quality pilot projects, with the education authorities taking the lead, integrating multiple resources, and producing high-quality, high-quality VR courses of high quality. The pilot projects will be promoted in some key schools first, after comprehensive evaluation reports have been issued. The district education committee has determined that further popularization and promotion of VR teaching will be carried out. VR courses will be established in all schools in the region, allowing VR teachers to use more teachers and students in more schools.

For the cultivation of VR talents, we must rely not only on enterprises, government departments should also give support, of course, there are also some government departments have introduced some policies on VR education and training, including the Ministry of Industry and Information, the Ministry of Education, but not enough strength. Liu Yong also said that ordinary consumers have insufficient awareness of VR, and most of them attributed it to the game category. We hope that entrepreneurs at home and abroad can continue to dig deeper into the application of VR technology in traditional industries, letting VR not only stop at The concept is more deeply rooted in people's minds.

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