Firefox browser company Mozilla develops WebVR/AR/MR framework

Although we may still object to the practicality of virtual reality and augmented reality today, it is indisputable that its development and deployment should be made easier - especially on the Internet. This is why Mozilla is committed to creating a unified framework that provides developers with standardized and documented tools to understand the user's choice of a mixed reality platform. Essentially, it creates features on the Internet that make it not only easy to deploy on desktop browsers, but also on mobile devices, virtual reality and augmented reality helmets, and any other device that can implement some mixed reality features. This is not easy. And if you want to be successful and widely used, these features must become easier to deploy. Mozilla previously worked with Google and other companies to develop the WebVR API (Application Programming Interface), which over the past year allowed the browser to cleanly create virtual reality experiences without any weird plugins. And WebXR (for a placeholder name) comes after the WebVR standard, it contains a lot of similar functionality, but it also adds everything the user needs in terms of augmented reality. This means that despite the differences in the implementation of ARCore, ARKit, Hololens, and other platforms, a common language will be created that connects concepts such as object anchoring. Therefore, there is still much work to be done. Google is not its partner, but Mozilla’s goal is still to be complementary and compatible with other companies’ existing betas. "We used to communicate with Google's people about how to implement various concepts of augmented reality on the Internet. We have received feedback on how WebAR samples have been implemented and we are ensuring that we use JavaScript for WebXR. Library can run in its application so that developers can use the applications they want to use to test these new technologies on the Internet.” Blair MacIntyre, Mozilla’s chief research scientist, wrote to TechCrunch This is explained in the e-mail. The purpose of this move is not to completely replace WebVR. However, it can be said that the development of the situation is not yet clear. Therefore, if there are a large number of changes in augmented reality under this standard, it may not be appropriate to call it WebVR in a certain day. "Now we think that developing WebVR and allowing it to support augmented reality is the best long-term result." McIntyre said, "These changes may be relatively small, and the API still retains the name of WebVR, or the industry may decide to do more. A comprehensive change and change its name to WebXR or even WebMR." At the same time, this is not just an initiative in the developer field; if users want to test it, it also supports the desktop Firefox browser, and there is an application called WebXR Viewer in the iOS App Store, but for most People, just wait and see. Readers can learn about this initiative and some of the augmented reality, virtual reality tests that use it on GitHub. Pay attention to the VR Net official WeChat public number "VR platform" to get more VR/AR industry fresh information.

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